Star Trek: New Worlds

Quick Reference GUIDE

Star Trek: New Worlds is an innovative game, pioneering an all new genre of True 3D Real-Time Strategy games set in the Star Trek universe.

Starting The Game:
1.	Double-Click on the program icon to start the game.  
2.	“ESC”ape exits movies and “CONTROL+X” exits briefings and the game, returning to the Main Menu.  
3.	From the Main Menu you may:
a.	Start a “new game” and play a campaign as any primary race – Federation, Klingon, or Romulan.
b.	“Load Game” allows beginning of any Campaign Mission for any of the primary races.
c.	Launch a “Multiplayer” session over an IPX Local Area Network (LAN).
d.	Exit the game back to the Desktop.

Once the program launches into the Mission GamePlay, we advise you  immediately Right-Click on your Mouse and then Left-Click on the Colony HUB to allow motion around the Command Center HUB.  You will see you rotate around the Colony HUB here.  Hold down the “CONTROL” key and Left Click to zoom closer and Right Click to zoom farther from the structure.  This works with all buildings and vehicles.  Right Click to release your lock on the HUB.

With this comfort, change your Camera Mode to mode 3; press F3 to do this.
CAMERA MODES

Camera Modes provide different Camera Views to suit different player desires.  Each Camera Mode is selected by pressing F1, F2, or F3, where the number is the Camera Mode designed.

Camera Mode 1:	First-Person Free Form View
Camera Mode 2:	Birds Eye View 3-Quarters (far from ground)
Camera Mode 3:	Sky View 3-Quarters (closer to ground)

Numeric Key Commands (must be clicked ON):
4:	Move left or Rotate left, depending on game mode
6:	Move right or rotate right, depending on game mode

8:	Guided Zoom (hold cursor of point of interest and zoom to it)
2:	Zoom Out

7:	Elevate Camera
1:	Lower Camera

9.	Pitch Down (tilt camera towards ground)
3.	Pitch Up (tilt camera towards sky)

CONTROL GUIDE (Camera Mode 1 – F1 First Person Free Form View)

Available Only in First Person View (F1):
Left-double-click (on object)	Select object and switch to Assoc Camera Mode	
Right-double-click	Move camera to location double-clicked on, at standard height above ground, deselect all objects and switch to Disassociated Camera Mode	
Tab	Toggle full-screen Tricorder	
Double-left click (with  vehicle/s selected)	Opens Playbook options	

DISSASOCIATED CAMERA MODE (UNLOCKED) ) – Available Only in First Person View (F1):
Pointer to top of screen	Increase camera altitude (camera remains level)	
Pointer to bottom of screen	Decrease camera altitude (camera remains level)	
Pointer to left of screen	Pan camera left (around current camera position)	
Pointer to right of screen	Pan camera right (around current camera position)	
Ctrl + left-click & hold	Pan and/or tilt to re-center camera towards location clicked on, and zoom in 	
Ctrl + right-click & hold	Zoom camera out	

ASSOCIATED CAMERA MODE (LOCKED TO OBJECT) – Available Only in First Person View (F1):
Pointer to top of screen	Increase camera altitude (camera remains pointed at associated object)	
Pointer to bottom of screen	Decrease camera altitude (camera remains pointed at associated object)	
Pointer to left of screen	Track camera left (around associated object)	
Pointer to right of screen	Track camera right (around associated object)	
Ctrl + left-click & hold	Zoom in towards associated object	
Ctrl + right-click & hold	Zoom out from associated object	

SPECIAL GAME CONTROLS:
Ctrl + 1 to 5 (number keys)	Create Vehicle Groups	
1 to 5 (number keys)	Select Vehicle Groups	
Shift + 1 to 5 (number keys)	Jump camera to Vehicle Group	
Shift + V	Go to Next Vehicle	
Shift + B	Go to Next Building 	
B	Build Buildings	
V	Build Vehicles	
C	Construction Q	
A	Select all APC	
T	Select all Tanks	
S	Select all Sci Vehicles	
P	Select all Photon Vehicles	
Pause	Pause the game	
HOME	Go to Colony HUB 	
Z	Set User Jump-Location Marker (wherever view is NOW)	
X	Go to User Jump-Location Marker	
F1, F2, and F3	Set Camera View Mode	
Q	Go to Next Camera View	
Tab	Toggle full-screen Tricorder	
ENTER	Send a message to all players	
Ctrl + F	Send a message to Federation players	
Ctrl + K	Send a message to Klingon players	
Ctrl + R	Send a message to Romulan players	
SPACE		Go to the Action (AKA Last Battle Area)	

CONTROL GUIDE (Camera Mode 2 & 3 – Birds Eye and Sky Views)

DISSASOCIATED CAMERA MODE (UNLOCKED):
Left–Click (on object)	Select object 	
Right-Click	Deselect all objects 	
Tab	Toggle full-screen Tricorder	
Double-left Click (with  vehicle/s selected)	Opens Playbook options	

DISSASOCIATED CAMERA MODE  (UNLOCKED):
Pointer to top of screen	Increase camera altitude (camera remains level)	
Pointer to bottom of screen	Decrease camera altitude (camera remains level)	
Pointer to left of screen	Pan camera left (around current camera position)	
Pointer to right of screen	Pan camera right (around current camera position)	
Ctrl + left-click & hold	Pan and/or tilt to re-center camera towards location clicked on, and zoom in (changes no selections)	
Ctrl + right-click & hold	Zoom camera out	

SPECIAL GAME CONTROLS:
Ctrl + 1 to 5 (number keys)	Create Vehicle Groups	
1 to 5 (number keys)	Select Vehicle Groups	
Shift + 1 to 5 (number keys)	Jump camera to Vehicle Group	
Shift + V	Go to Next Vehicle	
Shift + B	Go to Next Building 	
B	Build Buildings	
V	Build Vehicles	
C	Construction Q	
A	Select all APC	
T	Select all Tanks	
S	Select all Sci Vehicles	
P	Select all Photon Vehicles	
Pause	Pause the game	
HOME	Go to Colony HUB 	
Z	Set User Jump-Location Marker (wherever view is NOW)	
X	Go to User Jump-Location Marker	
F1, F2, and F3	Set Camera View Mode	
Q	Go to Next Camera View	
Tab	Toggle full-screen Tricorder	
ENTER	Send a message to all players	
Ctrl + F	Send a message to Federation players	
Ctrl + K	Send a message to Klingon players	
Ctrl + R	Send a message to Romulan players	
SPACE		Go to the Action (AKA Last Battle Area)	

MOUSE CURSORS

DEFAULT: Your standard cursor.

MOVEMENT:  Indicates that a destination is valid for a vehicle(s).

ATTACK:  Indicates a valid target for either vehicles or colony defenses.

GUARD:  Use this to order units to guard a colony structure.

BUILD:  Indicates a valid area to build colony structures.

CANNOT BUILD: Indicates an invalid area to build.

PLAYBOOK OPTIONS

SCIENCE VEHICLE PLAYBOOK OPTIONS (scanning strength may be increased with officers):

SCIENCE: Will relay scientific information on the scanned target.

MEDICAL: Will relay medical information on the scanned target.

ENGINEERING: Will relay technical information on the scanned target.

PHOTON VEHICLE / SYSTEM PLAYBOOK OPTIONS:

ATTACK: Move towards target(s) & attack when in range.

BOMBARD: Launch high-angle photons from a distance.

ARMORED PERSONNEL CARRIER (APC) PLAYBOOK OPTIONS:

ATTACK: Move towards target/s & attack when in range.

ATTACK TYPE 2: Move towards target/s & attack when in range.

CAPTURE: Orders the APC to deploy an away team into the target.

GENERIC VEHICLE PLAYBOOK OPTIONS:

MOVE: Orders the vehicle(s) to move to the designated location.

RETURN: Orders the vehicle(s) to return to the vehicle rally point.

DEFEND: Orders the vehicle(s) to intercept any targets while enroute.

PROTECT: Orders the vehicle(s) to intercept any target approaching the designated point.